AI Insights · Timothy · July 2024
Top 5 Anime Games in Switzerland Q2 2024: Performance Overview
Explore the performance metrics of the top 5 anime games on a unified platform in Switzerland during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 anime games in Switzerland showed diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.
Solo Leveling:Arise
Released by Netmarble Corporation in early May, this game saw a notable start. Weekly revenue peaked at around $70K during the week of May 13, gradually declining to approximately $23K by the end of June. Downloads started strong with 14.2K in the first week of May but decreased to just over 800 by the last week of June. Despite the drop in downloads, active users increased from 13.7K to over 15.4K, indicating sustained user engagement.
DRAGON BALL LEGENDS
This game from Bandai Namco Entertainment Inc. experienced fluctuations in revenue, reaching a high of around $66K in late May and then stabilizing around $37K by the end of June. Download numbers hovered around 200-400 per week, showing slight increases. Active users remained relatively stable, ranging from 3.2K to 4K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE
Another title from Bandai Namco, this game had varied weekly revenue with a high of about $40.8K in late April, followed by a gradual decline, ending at $7.8K in June. Weekly downloads remained consistent, averaging around 200-300. Active user numbers were steady, fluctuating slightly but generally staying around the 4K mark.
Yu-Gi-Oh! Master Duel
KONAMI’s game saw modest revenue figures, peaking at roughly $5K in late April and maintaining around $1.6K-$3.6K towards the end of June. Downloads were stable, ranging from 150 to 250 per week. Active users saw minor fluctuations, staying around 2.6K to 3K throughout Q2.
ONE PIECE Bounty Rush
This game also published by Bandai Namco showed consistent revenue growth, with weekly figures peaking at about $5.5K in early June before settling around $3K by the end of the month. Downloads were steady, with weekly figures between 100 and 290. Active users remained stable, averaging around 2K throughout the quarter.
These insights reveal that while some games saw declines in downloads and revenue, active user engagement remained relatively steady, highlighting the strong user base for these popular anime titles. For more detailed insights and data, visit Sensor Tower.